STONE. CRYSTAL. COURAGE.

Bastion

A duel of three resources

Build your tower to 45, or destroy the rival tower.

Each card costs bricks, crystals or troops. Income arrives at the start of your turn. Select a card to inspect it, then play it or discard it for a replacement.

Your six choices

Choose a card

Develop your income, defend, or strike.

How to read the battle

Damage first removes wall, then tower. Cards that explicitly remove tower bypass the wall. Producers never fall below one. Discarding costs no resource but uses your turn. Both players hold six cards and draw replacements from the same selected22-card pool.

This compact variant ends at45tower or zero rival tower. After100individual turns, higher tower×3+wall wins. You see rival resources but not their hand. Opening economies and seeded deals change the balance; undo lets you explore another choice.

Battle journal